To do that you need to create a lot of content, you need to have things that players can do in your game. "For me what makes a hit MMO is that, do you want to return to that game or not that's the most important thing. With the conversation becoming increasingly conceptual, we wanted to know what defines a good MMO, in the director's words. So we'll have both in-game and out-of-game celebrations". This is the third time and they're going to be bigger than ever. "But of course, as a nod to Soken-san, also we have our FFXIV Orchestra Concert in Dortmund for two daysĪnd then, of course, our biggest thing is our fan festivals that we'll be having later in the year.
In terms of the celebration activities planned for the anniversary, "we have The Rising festival in-game", which is so popular within the community, and "a lot of collaborations with outside companies, for example making a bracelet for your job," explains the director. With that in mind, we talked to director Naoki Yoshida and composer Masayoshi Soken at Gamescom to put things into perspective, to find a checkpoint of sorts for the project, and it turns out "from the perspective of the development team and the operations team we see this as a point in a much, much longer journey, so we're going to spend our time to continue creating great content, great story, great music for all of our players from here and into the future," Yoshida told Gamereactor.
FINAL FANTASY XIV ONLINE COMPOSERS PS4
With more than 14 million accounts created since then there's a healthy and huge community enjoying the game and its activities on both PS4 and PC every day.
Five years have passed since A Realm Reborn released in 2013, a game which signified a rebirth of the Final Fantasy MMO concept.